Personally, I think the turn regen being blocked completely is harsh. Walking and fighting are actions but you still regenerate turns when completing these actions.
With it being a spell too - is it an action or is it magic similar to walking on lava with which you can still regenerate turns and mvps and sleep there way past the length of the spell? (that’s possibly another discussion but a semi-fair comparison.)
I think a reduction in turn regen would be fairer as we don’t want people sitting in the water forever but I do know a few lightfeet that thought these changes were harsh. You could argue that you’re using part of your movement points and part of your turns to keep swimming?
The lightfoot has very little strengths and the only one we have recieved has become a weakness.
So before entering the water debate, i want to make something clear. You will get absolutely nowhere with this sort of overly exaggerated dramatic nonsense. This line is just an example but I see it all over your forum and discord comments. You may feel like you are adding weight to your arguments by saying things like that, trust me you are not, you make your argumentation weaker and it makes people like me not even want to enter in a discussion with you.
If you have a bonus no one else has, it will never, under any circumstances, become a weakness. You can just decide to never use it at all, if you really think it is worthless (but seeing all those filthy rich lightfoots that keep on exploring rivers, you seemingly would be wrong in thinking that).
Also, if the admins did not like the idea of water walking so much, why was it even put in the game?
Same thing here... What kind of a sad accusation is this...
That being said let's go back to the subject at hand...
We do like it, in fact we like it a lot and it fills precisely its purpose.
The swimming advantage of lightfoot was intended for 2 purposes:
To confer a big economic advantage: by giving a unique, and whenever-you-want access to precious and limited resources like gems and gold nuggets.
To confer a small strategic advantage: by crossing rivers (to save movement or to surprise the enemy) or to hide in water in a desperate defensive scenario.
Conclusion 1: as it is now, those two purposes are perfectly fulfilled by how swimming works.
Now let's see the limitations. Slower moves and no turn regeneration. Is that a problem? Considering the intended use of swimming in the game balance:
Crossing rivers: this takes 5 seconds. Therefore you do not lose any turn or movement. The system causes no penalty for this purpose.
Hunting gems/gold: the spawn rate in rivers is very slow, and there are no very long fights. It would take about 30 minutes to spend a day's worth of turns in rivers. So you would lose roughly 60 moves and 2-3 turns, but you will get an average of 5 found items, of which some are inaccessible to other tribes (apart from exceptional circumstances like a bandit drop). Therefore the penalty caused by the system here is completely negligible.
So why would you mind this limitation so much? The only reason you would mind, is if you wanted to stay long periods of time in the water, which obviously you do. And which is precisely what we don't want you to do, and is precisely why the system was made that way.
Conclusion 2: the system causes no (or only negligible) penalty when swimming is used as intended. It only causes a penalty if you decide to stay long periods of time in the water which is exactly the abuse we want to limit.
So the current system only penalizes you if you use swimming for a use that is not intended. Therefore it is working exactly like we want it to work and there is no need to change it.
@ Ragnar: the comparison with Lava walking is irrelevant. There are 182 tiles of lava on the map and 92,000 of water with a whole coastline on the edges and rivers in the middle. Water is omnipresent everywhere and there are not many spots on the map where you don't have a water tile 500 moves or less from you. Also being on lava does not make you invincible, as both factions have lava casters who can cast the spell to any other player.
If the admins refuse to budge on this topic, which is what i have heard from many people on this topic, why not decrease our other limitations. Extremely low hp with extremely high evo costs is rediculous. Extremely high evo costs for strength can ve reduced. The crap movement is another thing. I was excited to create my lightfoot, but i personally wish i hadnt at this point. It has been extremely dissapointing and underwhelming and regrettable.
Another very irritating sign of your complete lack of the slightest attempt to look at things impartially:
-"Extremely low hp with extremely high evo costs is rediculous" --> The health evo cost is the same as leafborns, and is better than Mythos. The endurance evo cost is better than leafborn, mythos and dwar, and is the same as Giants and Kiith. For total HP, there are only really 4 tribes better than Lightfoot, so stop your drama.
-"Extremely high evo costs for strength" --> Lightfoot are by definition the least strong tribe in the game. This is the price to pay to be 1st intelligence, 2nd agility, 1st in general skills and to have unique access to a terrain and resources.
-"The crap movement is another thing" --> Have you looked into this at all before doing all your complaining? Of course you haven't... Lightfoot movement compared to other tribes: 2nd in waste, 4th in plains, 2nd in forests, 3rd in deserts, 3rd in snow and 6th in mountains... In fact lightfoots are one of the most efficient tribes in term of movement!
Now what I fail to understand is how you are surprised. What sign did you miss? We said Lightfoot would be the least combat oriented race but would have a lot of other benefits. They are the highest intelligence combined with the highest general skill bonuses. They have access to a unique terrain and unique resources. And yet, their combat ability is not completely worthless because you have decent Health and one of the highest Agility in the game (it's not rare to see lightfoot beating giants in the arena). That's what you signed up for, and that's exactly what you got. If it is so underwhelming and regrettable, feel free to remake another tribe, but let me guarantee that with your nature and your absolute lack of impartiality, you will be just as disappointed by the next one, no matter which one you'll choose.
But, if everyone has a potion and/or brigands.. What is the point of the Lightfoot race?
Everyone has a brigand? I sought a sapphire for months to make a sorcery ring. I travelled the map several times, to raid, to counterraid, and I even did a 1 month tour of all possible areas to catch all spirits I could catch and to become #1 species killer (not anymore thank you Tiana!). And yet, I have never found a single brigand. And even when you do find one, the chances of them dropping a gem seem extremely rare.
As for the potion, you are already complaining about an issue that does not even exist?
The monsters on the water are just a nuisance if anything, i walk on water when i just wanna blast through some turns and the monsters you cant train on and are just a chore.
I much prefer no mobs on lava and its a nice quick task when i get a cast. A rare drop from water snakes or atleast the crocs being removed would be nice then i can get off water faster as, When you already using 1500 mvps and 80 turns for 1 gold nugget the mvp and turns you loose does add up.
Not sure whos ever finding 5 items a day but i need some of that. Did you get those gem stats from when brigand where released or is the rivers from gems from 6 months before we even had brigands, they definatly drop them pretty often and never been to hard to find for the majority of people.