s7
Junior Member
Posts: 11
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Intel
Jan 3, 2019 18:15:02 GMT 1
Post by s7 on Jan 3, 2019 18:15:02 GMT 1
"Intelligence: lowers the amount of XP required to skill up. Its effects applies to all weapon skills and all general skills, no matter the level."
Would like some constructive thoughts on this.
I am looking at it from a TPS historical fact: intel was great in the beginning, helped smooth out XP rate, until it became abused. New characters were created and six months later they were dominating the world. 200 skill limit was implemented for that reason alone.
Due to intel affecting all gens and weps with no limit, and also a considerably faster EP build rate, I foresee an overwhelming amount of intel based characters created now, even before boat landing. Along with that, I foresee the vast majority of all (hardcore TPSers) spending points buying only intel. Admins/Designers can see, let us know the current stats over the week.
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Intel
Jan 3, 2019 18:34:20 GMT 1
Post by Belouch on Jan 3, 2019 18:34:20 GMT 1
The formula is constant over the #skill but is logarithmic over the #intelligence
So having 15 vs 10 intel makes a big difference, but having 40vs35 makes much less. Also the effect in TPS1 were much stronger (it could double or triple the XP needed) wherehas here it is much less (for exemple between 25 and 10 intel the difference is less than 9%)
Also if we see a domination of high-intel chars (or of low-intel chars) we will tweak the formula until it is just right.
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Intel
Jan 3, 2019 18:47:41 GMT 1
Post by Emiliana on Jan 3, 2019 18:47:41 GMT 1
I think some clarity into the exact amounts of EXP-needed reduction would help. We know how much HP health gives, how much attack/defense agility gives, and at least that strength affects higher tier weapons more, but EXP is now nebulous and hidden behind a percent bar. On one hand, it keeps a very powerful stat a potential secret only useful to those "in the know", and on the other hand it could become a trap to those who invest heavily into it but are unable to see the big picture of how much, or how little, they are actually getting in return for their investment. Technically, the effects of it could become very diminished due to rounding in the end as well... If you are training on something that gives 2% EXP per hit, going from 35->40 INT and needing 1% less EXP to level does nothing for you, for quite a lot of evolution points.
This is one of the stats that can take months and years to give positive and negative feedback on, and potentially maybe one of the stats that admins should inform the players about formula-wise.
Were these numbers close to accurate? Can you elaborate more?
e: Sorry for the post after the response.
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Intel
Jan 3, 2019 18:59:50 GMT 1
Post by Belouch on Jan 3, 2019 18:59:50 GMT 1
I can give a bit more info: -there is no rounding in the XP itself, only for the display, so you see you went from 2% to 4%, but in fact you really went from 2.2% to 3.9%. -If a skill requires 110xp for a 6 intel, it will require 95 for 16 intel, 91 for 26 intel, 89 for 36 intel, 87 for 46 intel -so you see the effect is not even close to what you were used to, but combined on 26 skills and for an unlimited duration, even a 2% can make an interesting difference. -As the effect goes down with higher intel, it means you don't need to pick necessarily a super smart tribe to be a crafter. A dwarr can be a great crafter with not much malus from intel if he focuses his EPs on it -this is just the first tentative formula, we will adapt based on what we see in the game
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s7
Junior Member
Posts: 11
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Intel
Jan 3, 2019 19:13:54 GMT 1
Post by s7 on Jan 3, 2019 19:13:54 GMT 1
Thanks for the quick responses. All great points. I am personally relieved the overall intel difference, even between 6 to 46 for instance, is really not that great when compared to the old days.
Also, maybe create some sort of more elaborate guide as far as creation and stats and how they can effect you immediately vs long term? Especially for those long haul players or min/max players.
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Intel
Jan 3, 2019 19:39:13 GMT 1
via mobile
Post by Giant Dad on Jan 3, 2019 19:39:13 GMT 1
I was being brought up as an example of if intelligence is worth it, as a giant at 6 intel I was still keeping up with training with everyone else (maybe I'm just THAT good ). Now there are a few factors at play here, such as my luck with encounter rates, what I'm encountering, if damage correlates to experience gain (as in more damage done equals more experience gain). People were somewhat joking and speculating that maybe intelligence doesn't matter as much as they thought. I'm betting that now in these first couple days that it's REALLY hard to make a judgement, I think as more time passes the effect of intel will be more apparent and races like I should be able to feel it, but that being said I'm working on boosting intel first, and I got the weapon I wanted and switched my main, so I might not be the best measurement.
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Intel
Jan 4, 2019 13:20:29 GMT 1
via mobile
Post by ragnar on Jan 4, 2019 13:20:29 GMT 1
Very useful information on intel - thanks.
Couldn’t agree more about the XP being hidden. The %age bar is nice (although very difficult to read on a phone) but it would be much nicer to calculate training zones and xp orders on top of seeing the effects of intelligence. Wonder if there is a possibility for a player to choose which option they’d prefer to see?
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Intel
Jan 17, 2019 7:25:28 GMT 1
Post by jandals on Jan 17, 2019 7:25:28 GMT 1
Just reopening this and was checking how much it helps, Seeking needed 72 EXP to level next, i spent 20 points on a intel and it still needed 72 EXP to level, is this normal?
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Intel
Jan 17, 2019 8:11:39 GMT 1
Post by Jolly on Jan 17, 2019 8:11:39 GMT 1
Not sure, if your intel is 6 then doubtful but if it is 26 maybe.
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Intel
Jan 17, 2019 9:20:19 GMT 1
Post by jandals on Jan 17, 2019 9:20:19 GMT 1
Yea it went 26-27 so this stat was pretty much a waste of evo ?
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Post by Belouch on Jan 17, 2019 11:46:52 GMT 1
Yea it went 26-27 so this stat was pretty much a waste of evo ? No, you're just on the bad side of the 'round'. Maybe with 26 intel you needed 72.45 and with 27 intel you now need only 71.55, but with the rounding, both show up as 72. This will be less likely to happen for skills that require more XP.
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Intel
Jan 17, 2019 20:43:03 GMT 1
via mobile
Post by jandals on Jan 17, 2019 20:43:03 GMT 1
I was hoping that outcome just because it was a lower number ! Thanks for the fast responses!
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Intel
Jan 19, 2019 3:47:04 GMT 1
Post by jandals on Jan 19, 2019 3:47:04 GMT 1
so i got to 29 intel with a potion and it was still 72 which makes me a bit sad
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Intel
Jan 19, 2019 14:28:42 GMT 1
Post by Belouch on Jan 19, 2019 14:28:42 GMT 1
29 to 26 intel makes a difference of 1% xp only. So out of 72 it's possible you still don't see it.
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Intel
Jan 19, 2019 23:22:40 GMT 1
Post by jandals on Jan 19, 2019 23:22:40 GMT 1
Sorry for being annoying. Thank you no more points in intel needed then
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