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Post by oorali on Jan 28, 2019 11:29:55 GMT 1
Monster Information: Name: Escalops Monster type: Group: Mammals Spirit: Can be caught with 210 Sorcery
Description: Small and agile Escalops can be hard to pin down. "Careful not to put your spear through your foot young Mythos." - Mythos trainer
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Post by oorali on Jan 28, 2019 11:45:49 GMT 1
Monster Information: Name: Kadruk Mole Monster type: Group: Mammals Spirit: Can be caught with 125 Sorcery
Description: Subterranean dwellers, the Kadruk Mole buries into the side of mountains using its solid claws through hard gravel and rock to make itself a hole worth living in. These same claws break through most second rate armors, avoid them if at all possible.
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Post by anthothema on Jan 28, 2019 12:13:33 GMT 1
Monster Information: Name: Teratorn Monster type: Group: Flying Spirit: Can be caught with 295 Sorcery
Description: If you get overshadowed by this giant vulture, it's gonna be a bad day, possibly your last day.
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Post by anthothema on Jan 29, 2019 7:35:26 GMT 1
Monster Information: Name: Saniwa Monster type: Group: Reptiles Spirit: Can be caught with 170 Sorcery
Description: "It's not sticking its tongue out at you to show it's a form of entertainment. It's sticking its tongue out to say you're its next meal!" A Dwarr explorer to his fellow explorers.
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Post by anthothema on Jan 29, 2019 7:44:05 GMT 1
Monster Information: Name: Desert Iguana Monster type: Group: Reptiles Spirit: Can be caught with 100 Sorcery
Description: "I spy with my little eye, something beginning with an I." A Nuruk traveler keeps telling everyone who passes him. Poor guy forgot that invisible starts with an I as well. It is rumored that the desert iguana is still laughing within the sand, waiting for the chance to strike.
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Post by kyri on Jan 30, 2019 21:36:39 GMT 1
Monster Information: Name: Giant Mantis Monster type: Group: Insects Spirit: Can be caught with 65 Sorcery
Description: These critters can stand still for hours, have powerful mandables that can crunch through bone and razor sharp front limbs like swords, the female has a nasty habit of eating the head of her mate or anyone else that gets near them!
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Post by kyri on Feb 2, 2019 22:56:29 GMT 1
onster Information: Name: Doedicurus Monster type: Group: Reptiles Spirit: Can be caught with 185 Sorcery
Description:Masive armoured plated lizards that feed on tough vegitation, these short sighted bad tempered creatures are liable to charge without provication using thier own boney heads as battering rams to crush the unwary or to deal death blows with mace like tail which has been known to crack boulders
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Post by kyri on Feb 8, 2019 7:59:49 GMT 1
Name: Mammoth Monster type: Group: Mammals Spirit: Can be caught with 380 Sorcery
Description: "Think of a hairy house stood on four short tree like legs, its head has large ears that it uses to keep cool or to when threatened make itself look bigger, ten foot tusks for digging or fighting and a trunk that can tear trees out of the ground, if provoked, and it don`t take much with the bad temper they have, they`ll either charge at you then trample into the ground, impale you on a tusk or swat,grab,bash,rip and crush you with its trunk, all of it will hurt, all of it will end up with you as a stain on the ground, hunt it you ask you better hope you can outrun it!" veteran explorer when asked how to hunt Mammoth
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Pyre
Full Member
Posts: 40
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Post by Pyre on Feb 11, 2019 20:50:33 GMT 1
Kadruk: Often mistaken for small bears, the Kadruk is shy herbivore that uses its long, sharp claws to dig for tasty roots. Threaten it, though, and a Kadruk will not hesitate to disembowel you with those claws.
Kadruk Mole: This mole is not related to the fearsome Kadruk, but it’s only found in the same mountainous areas – hence the name. Kadruk Moles burrow between the rocks in search of insects, but they’ll burrow into you, too, if you approach them.
Kadruksi: An immature Kadruk Mole, or Kadruksi, can be dangerous to young adventurers.
Horned Vulture: These sinister-looking scavengers typically soar over mountain peaks, using their keen eyesight to hunt for carcasses, but they attack living prey if they spot weakness.
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Post by Belouch on Feb 11, 2019 22:11:36 GMT 1
All descriptions up to this point have been inserted in-game.
(Except Kadruk because it didn't fit the image I have of them i'll try to share it.)
Thanks for the help!
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Pyre
Full Member
Posts: 40
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Post by Pyre on Feb 14, 2019 19:44:19 GMT 1
Monster Information: Name: Giant Suricate Monster type: Group: Mammals Spirit: Can be caught with 105 Sorcery
Description: A freakishly large meerkat, possibly the result of unnatural Kiith sorcery gone horribly wrong.
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Pyre
Full Member
Posts: 40
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Post by Pyre on Feb 14, 2019 23:38:01 GMT 1
Monster Information: Name: Toxodon Monster type: Group: Mammals Spirit: Can be caught with 140 Sorcery
Description: You can find these hairy beasts roaming the Agonian plains, feeding on grass. They won't eat you, but they'll definitely charge if you get too close.
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Pyre
Full Member
Posts: 40
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Post by Pyre on Feb 15, 2019 14:24:17 GMT 1
Monster Information: Name: Wonambi Monster type: Group: Reptiles Spirit: Can be caught with 280 Sorcery
Description: They look like boas on steroids, but these enormous serpents are much more dangerous. They snack on crocodiles!
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Post by anthothema on Feb 17, 2019 17:22:32 GMT 1
Monster Information: Name: Miragaia Monster type: Group: Reptiles Spirit: Can be caught with 370 Sorcery
Description: Just because it's a herbivore does not mean you can bully it. Its spiked tail will hurt you harder than any other spear if you anger it.
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Post by anthothema on Feb 17, 2019 17:24:26 GMT 1
Monster Information: Name: Double-headed Serpent Monster type: Group: Reptiles Spirit: Can be caught with 200 Sorcery
"Two heads are better than one unless it's this abomination." A Kiith told his companion.
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