Post by erebus on Feb 1, 2019 10:53:34 GMT 1
So last night there was some discussion on intellect on discord that had already been going on for a few days. So far the discussion has been mainly about whether it speeds of your skillgain or not.
This thread only relates to that a little bit, but to get a sense of the argument if you have not yet heard it made:
- Intellect is currently the only stat with diminishing returns. The higher your intellect gets, the smaller the bonus from it for learning skills gets.
- Every race has different values for evolution, depending on their flavour. Those races with evolution favoring intellect now feel weaker, because you are going to stop evolving intellegence at some point is the assumption. The point is not just about how much skill you gain, people also fear for the effectiveness of the evo points they get from said skillgains.
- Exp does not carry over to next skilllevel. So lets say (fictional numbers people, actuale mechanics however) I am 899 of 900 for a skillpoint and I hit a mob for 20 xp. I then start at 0 of 905 exp "loosing" 19 xp in the proces. Intellect lowering my xp by 1 or even 10 points, then failed to make a difference. It is an at times massive devaluation of the intellect effect, because you will rarely hit the exp target exactly.
I waded into this debate only sideways in sidechannels and private chats, stating that the advantage you get is %-based and that numbers at the moment are small. With higher skill and a softcap that increases xp required drastically, intellect might seem more benificial later on. But that because I didn't have exact numbers, I could not really argue this conclusively. We have some numbers (and some more here) on intellect.
But the numbers that of course also matter is the exp required at higher skills and some conformation that the softcap is implemented through by a drastic increase of exp required (as I assume), rather then I dunno...halving exp gained after softcap.
However last night someone said that intellect also gave mana. Which is where I have a pet peeve so I jumped in.
Mana sucks atm, especially it's regen and as such I said, I would not raise Intellect for mana.
Being the magical leafborn race, obviously means I am one of the few people who cares about mana. But mana regen is super low and leafborn as such not as magical as you might assume.
These are our Spells:
Leafborn - Healing spell
Level 1: heals the target of your choice by 20 Health (mana cost: 15MP, can cast on others)
Leafborn - Buff HP
Level 1: Adds 10 HP (duration: 4 hours, mana cost: 20MP, self-cast)
Leafborn - Reflection
Level 1: Increases Intelligence by 2 points (duration: 24 hours, mana cost: 12MP, self-cast)
To be fair, last night I said the healspell healed 25, so I was overtstating it effects. I stated that Buff HP spell is incredibly costly considering it's effects that you basicly just don't use it.
Now I do cast my 24 hours intellect every 24 hours, because hey, all the skills I gain points in over the day are at different levels so I always assume that somewhere it adds up in my favor.
Then I said I can cast the healingspell about once a day as is based on natural mana regen rate.
End argument: leafborns get a rather sucky deal and don't count on people raising intellect for the sweetsweet mana. (I like the healingspell, I like mana. I just think I barely get to use either, cause the mana regen sucks.)
Now apparently this was whining, cause I can cast my healing spell 5-6 times a day.
I did not bother replying, cause that is a number that is given by someone who has no clue.
So I noted down how much mana I had and went off.
I had 17 mana when I logged off. Exactly 8 hours later I had 30 mana points. This means I gain 13 mana points per 8 hours, or 39 per 24 hours.
I have 61 mana base and because I cast my intellect buff roughly every 24 hours, 65 for daily reality.
Now for full info, I have already poured evo points into intellect, endurance and will which affect your mana. So I have more mana and, one assumes, regen than a new leafborn.
Still with 39 mana a day I cast my int spell for 12 mana, leaving me 26 mana. For which I can cast my heal spell once for 15 mana, leaving me with 11.
Now of course next day I can cast my healing spell twice.
Even if I were to forego my daily int boost, that would still make it 2.5 a day or 2 one day, 3 the next.
Which is still half the 5 to 6 that seems to be the idea.
Then the discussion turned into class changes and which other class should have a healingspell. Which I don't really care about and feels like was directed at people other than me, because I am staying leafborn.
However, for a magical tribe, we don't do that much magic at the moment and that is primarily because mana regen sucks. And since this magic is meant to compensate for our low health, our low health remains a factor as it is not sufficiently compensated by the magic. Get me up to the 5-6 healing spell cast a day level and sure that would be fine, but that is just not where it is at.
Then because this didn't come up last night, you can of course also cast your healingspell on other people.
Which is a positive effect you should not discount, still, if you are counting on that you better hope I have the mana left to cast it.