bacon
Junior Member
Coraag/Raal
Posts: 15
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Post by bacon on Jan 3, 2019 6:05:45 GMT 1
For polite consideration: Could the EVOLVE points gained be adjusted by the FACTION POWER disparity. For instance, if Forsaken at 220 Faction Power and Fellowship at 110 Faction Power, whatever number you normally use (and would continue to use for Neutrals) would be multiplied by that quotient, then another number, say 20% so it’s not too constrictive. That value would help reduce the disparity between the two factions. It would be fluid, so as the factions became closer, there would be no noticeable difference.
There are 24 Machete in Agonia (are there any Fellowship in that number??) There are 20 Leather Armor in Agonia (are there any Fellowship in that number??)
Having played the weak lights on Pandora, I remember Darks would camp within eyesight of Light capitals, allowing weaker darks to grow peacefully in prime training grounds. The imbalance became insane. Let’s be smart about this.
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Post by Jolly on Jan 3, 2019 7:05:26 GMT 1
Well i like your thought process... not sure how to do what needs to be done... i got 3 ideas and you can do 2 of them. 1. Invite your friends to play with you (i am sure you have already done that but some may have not) 2. Try and find forsaken to convert to the fellowship. 3. Admins make a incentive balance reward of 20 gold or something like that or a teir 2 weapon. Or an item that expires in 2 days that grants 15 extra turns/200 extra moves
But i will go where ever my massive group on facebook decides.
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bacon
Junior Member
Coraag/Raal
Posts: 15
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Post by bacon on Jan 3, 2019 8:10:18 GMT 1
Forsaken have 53% more players as of this writing. Unlikely we'll get a surge at this point; more folks who are hardcore are playing now.
In addition to the organization of the Forsaken, their equipment, that success and disparity should continue. Float the idea of your group switching and what admin can do to support you. The more even the game runs, the more likely it'll be profitable and long living. Something we all want.
When people invite friends... who do you think those 53% more Forsaken friends will go.. "Hey, come play this game, but play on the really weak side that sits in their capital burning turns" Not seeing it
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Post by Jolly on Jan 3, 2019 8:33:44 GMT 1
Well if the group switched to fellowship then the fellowship would be 53% greater then forsaken.
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Post by Belouch on Jan 3, 2019 10:10:06 GMT 1
About machetes: you are judging those as if they were a major strategic advantage. They're not. Every newly created player will get a free one from the very first quest once the land capitals are up. You can get it on the boat from a mutineer, but even if you don't, you're gonna get one the minute you land on the island. Just hold on to your crafting ingredients for a few days.
About leather armors: same thing, the very first quest gives you one. The monsters on the boat are so weak that you don't need it before you land.
About evolve points being adjusted to faction power: there can be so many problems with this. Some people will join free folks just to have more EPs. 50% more people doesn't mean much at the moment. Stax has 4 lights for every dark and yet the dominating faction changed several time over the course of the past 17 years.
All in all, it is way too early to worry about factions being unbalanced. Let's see how things go, there was a massive creation of forsaken at the beginning, but since then it is roughly 50-50. Of course, if one faction becomes dominated by the other one we will do something about it.
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Danzig
Junior Member
Posts: 20
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Post by Danzig on Jan 4, 2019 17:45:52 GMT 1
I think we will see an evening out of the factions once more new players begin to play, once the player base grows. The issue as it stands was already stated in an earlier post: The current player base are all TPS players who are friends and have known each other for many years. They were able to look and plan around race combination advantages prior to creating, and thus able to switch into the faction that they all decided to be a part of.
As far as the players they invite joining the same faction as them: Yes, that will likely happen, as people want to play with their friends...but how many new players do you really think will come from friends of friends? not likely there will be many.
The vast majority of player base growth will come from posts on other forums and advertising the game to draw in new players. As that continues, new players will simply pick the race and faction they want to play rather than pre-planning their choices like is currently occurring. Also note that a new player joining the game later on when faction enmity and rivalry has grown to a TPS-like level, this new player choosing a Fellowship character then hopping factions likely won't be accepted primarily because those players do not know this new player.
I wouldn't base the need for faction balance on the numbers of the current player base. It will definitely change over time.
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Post by ragnar on Jan 6, 2019 11:01:39 GMT 1
Just to jump on this post with a different question:
Are evo points dependent on total skills only? As an example, I could have all skills quite low but totalling 500 skills VS 1 skill at 350 and the rest very low but also totalling 500 skills.
Would both of these circumstances (500 total skills) generate the same number of evos or is it more relevant to FP, for example?
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Post by Belouch on Jan 7, 2019 10:08:14 GMT 1
Would both of these circumstances (500 total skills) generate the same number of evos Yup!
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Post by ragnar on Jan 9, 2019 23:00:49 GMT 1
Interesting..
Just to clarify, I’d get the same number of evo points raising a main weapon 348-350 as I would raising a second weapon from 10-12 (with the same character)?
Does this mean we’re expecting people to train lots of seconds as opposed to training hard cap skill? Or are we expecting evo cost points at that stage to be astronomical so it’s better to train for the 1AP/DP gained from a main?
Thanks
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Post by Belouch on Jan 9, 2019 23:28:56 GMT 1
Interesting.. Just to clarify, I’d get the same number of evo points raising a main weapon 348-350 as I would raising a second weapon from 10-12 (with the same character)? Yes Interesting.. Does this mean we’re expecting people to train lots of seconds as opposed to training hard cap skill? Or are we expecting evo cost points at that stage to be astronomical so it’s better to train for the 1AP/DP gained from a main? The key attribute will always be your main weapon skill so people who want to be competitive will have to push to hardcap. Then it will be their secs that will make the difference.
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