Post by Belouch on May 30, 2019 23:52:12 GMT 1
Game Update 31 May 2019
Dread and I have been getting some crazy momentum and we're happy to announce a new update.
New market system!
Inter-character trading is something we want to develop and for that purpose we have completely revamped the market system:
(Note: this is valid for the market system only. Direct trades keep on working the same way as before)
This will make it much easier to sell and buy, and will also increase traffic to capitoles.
Please warn us of any BUG ASAP!
Dragons
All Tier 2 and Tier 3 recipes have been added.
Some small spirit changes were made with Tier 1s.
Script to free the quest spots
There was an issue with sometimes people going asleep or even inactive on quest spots that trigger creatures. This was particularly an issue for the first initiation quests, where new players would get their kills stolen by someone sitting there.
We now have a script that runs every 30minutes to move any inactive character away from those spots.
Guide
More work has been put into the Guide which is now very close to completion. A particular addition of interest is the Recipes page showing the details of all recipes for all crafts.
Faction kills & recruits
Faction page now shows the recent kills made by you and your faction-mates as well as the 10 most recent characters created in your faction, to make it easier for you to reach out to them.
Misc changes
Dread and I have been getting some crazy momentum and we're happy to announce a new update.
New market system!
Inter-character trading is something we want to develop and for that purpose we have completely revamped the market system:
(Note: this is valid for the market system only. Direct trades keep on working the same way as before)
- You can list items on market only if you are in capitole
- When you list them for sale, they are put on a market stall, that means they are OFF your inventory
- They stay in the capitole and anyone can buy your item anytime even if you are at the other end of the map
- The money will go directly in your bank account
This will make it much easier to sell and buy, and will also increase traffic to capitoles.
Please warn us of any BUG ASAP!
Dragons
Dragons will now move by themselves on the map. The frequency is much higher (but smaller steps) and it's now fully automatic.
This changes the hunt quite a bit because there are good chances that if you stay too close, the dragon jumps on you, and if it does... it was nice knowing you.
Sorcery recipes
This changes the hunt quite a bit because there are good chances that if you stay too close, the dragon jumps on you, and if it does... it was nice knowing you.
Sorcery recipes
All Tier 2 and Tier 3 recipes have been added.
Some small spirit changes were made with Tier 1s.
Script to free the quest spots
There was an issue with sometimes people going asleep or even inactive on quest spots that trigger creatures. This was particularly an issue for the first initiation quests, where new players would get their kills stolen by someone sitting there.
We now have a script that runs every 30minutes to move any inactive character away from those spots.
Guide
More work has been put into the Guide which is now very close to completion. A particular addition of interest is the Recipes page showing the details of all recipes for all crafts.
Faction kills & recruits
Faction page now shows the recent kills made by you and your faction-mates as well as the 10 most recent characters created in your faction, to make it easier for you to reach out to them.
Misc changes
- Giants, due to their huge size, now have a bonus when chopping logs or stones. Their success rate is the same as others, but when they are successful, they will chop up to 3 stones raw stones and up to 8 logs in a single turn
- The masonry work per turn formula was tweaked a bit
- Changes on the death page and simplification of the process to resurect (no need to go through the move page twice for nothing)
- Crafts now show how much XP you received
- Cosmetic changes on the crafts page
- Little cosmetic changes on several pages
- Facts page show a bit more details on the gold (how much in pockets, town halls, bank accounts and on the ground). The list of richest now displays only bank accounts instead of inventory gold.
Bugs fixed
Next work
Next we will focus on:
- Bug where some uncraft products ended up in your dwelling rather than your inventory. Fixed.
- Bug where sometimes someone dying on a town would have the gold go in the town storage instead of on the ground. Fixed.
- Bug where you could uncraft even if you didn't have the tools required. Fixed.
Next work
Next we will focus on:
- More work on market: they will soon become a mess of many items, need to add sorting functions and ascending price display.
- More work on towns: we're trying to get rid of the town.php page and to have all town construction be handled by the group page.
- Work on the new main/move page
- Work on the faction chat
- Work on some mind-blowing new feature that is still top secret