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Post by Squeak on Sept 11, 2019 19:09:13 GMT 1
Is it true there is no NPC merchant to buy your excess crafted goods. Without this: Crafting is basically dead along with the global economy. There are only so many low level players to buy your training goods and without being able to get any money for them its a dead end profession.
If the only money in the game is the 100 gold every new player gets how do you expect the economy to grow?
Just joined the game and it seems like it has potential, but this is a serious flaw that must be addressed or the game will get old real fast.
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Post by Squeak on Sept 11, 2019 20:02:14 GMT 1
To clarify my previous post (reading it back, seems a bit harsh
Having an NPC that buys goods at a cheap price would add some gold into the economy, yet still promote player to player trades because you could earn more money.
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Post by kyri on Sept 12, 2019 7:46:08 GMT 1
Hi Squeak,
There are some ways of getting more money, completing the town quests is one, then there are some nasty Brigands out there who carry loot with them.
I think the idea is to have the players start the economy themselves, I have to hang my head in some shame on this as I have not been very good at it myself and probably should have been better!
There may also be some money that can come into the game via the Mayors for any building work that they want carried out
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Post by Mukminun on Apr 12, 2020 10:19:30 GMT 1
A pawnshop in capitals should help revitalize trade, especially for those just starting out.
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Post by Belouch on Apr 12, 2020 18:45:07 GMT 1
The only flaw is to think that the economy relies on the 25 Gold you make per day from the vote site Gold is made for player to player economy, not player to game and game to player economy. The little bit of money that is injected is just to top-up and create, overtime, a very small inflation (countered in part by Nozama which serves more as a price-index kinda like the dow-jones). Just like in real life, countries print new bills, but that is only a very small margin of how much money is out there. If you want to make money, look for what other players are willing to pay for, there are many options, from mining ores, hunting rare drops, crafting equipment, building roads, terraforming for the mayor, enchanting rings, etc. But don't look for a NPC to buy the junk nobody wants
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Post by Vlladd on Jan 25, 2021 4:36:17 GMT 1
Since there are banks in towns and they charge 1 gold per transaction I had a crazy thought. How about earning interest on that money you have deposited. Maybe 1 gold per day per 100 to help trickle a bit more money. As a brand new player I just stumbled upon the market and when you have 100 gold to start and no npc seeing prices of 80 gold for a starter tool or 3000 gold for a weapon just sounds crazy to me.
Hope that helps.
Was going to post this in suggestions but since the point of the post was to have a npc to get more gold having the bank feature do that made more sense to me.
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Post by Nishikienrai on Jan 26, 2021 16:55:03 GMT 1
As a brand new player I just stumbled upon the market and when you have 100 gold to start and no npc seeing prices of 80 gold for a starter tool or 3000 gold for a weapon just sounds crazy to me. And that’s why you talk to people in a community driven MMORPG. depending how quick you do the quests, you will soon have way more than 100g. Also, people might give you hints or you ask around for the newbie group and whether they have tools you can borrow. (I did that, and made my own tools as fast as I could, and gave back the borrowed ones) Throwing money at the marketplace is the easy and fast way to something you might regret later. Wait, observe, think, talk to people We don’t bite
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Post by Belouch on Jan 26, 2021 19:40:42 GMT 1
3000 gold for a weapon? That's twice the price of a tier 3 weapon. If you could buy two tier 3 weapons on your very first day, what would be the point of having tier1 and tier2 weapons? There is not a single decent persistent game in the world where you can buy a mid-tier weapon on your first day.
Generally speaking, having a NPC that buys the junk nobody wants only causes a big and uncontrolled devaluation of Gold (we've seen it in the 'ancestor' of this game). Our approach is that if an item is worth nothing to the other players, then it should be worth nothing.
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Post by Emiliana on Jan 29, 2021 20:18:17 GMT 1
As a brand new player I just stumbled upon the market and when you have 100 gold to start and no npc seeing prices of 80 gold for a starter tool or 3000 gold for a weapon just sounds crazy to me. Our game is fairly non-standard in a lot of weird ways, and there's a bumpy learning curve. For one, in player vs. monster fights where you are trying to get EXP (basically everything outside of events and dragon hunts) the tier 1 beginning weapon is the best. Because players gain EXP per hit, you want to do the least amount of damage possible to get more hits (thus more exp) per monster. Every single player, even the oldest and strongest, carries multiple tier 1 weapons to train with as they move and explore. A new player isn't missing out on anything when they don't have the gold to buy a tier 3-4 weapon right away, or the stats to equip them yet if they could afford it. Likewise, higher level armor isn't really needed as the monsters they are supposed to hunt are made for low level armors, but tier 2 and some tier 3 armors are cheap or common enough to be loaned out to newcomers anyway. In general, we like our newcomers to get in touch with the community who will likely provide some small armor upgrades and maybe some starting heals, then we like for them to focus on quests as it gives them an incremental goal as they climb the skill levels in their main weapon and has them move around and explore the map a lot, before they get into a big worry about becoming rich or highly equipped... again, in general. Also, gold isn't the singular measure of wealth or value like in some other games. Because you can't sell to a vendor, you are (mostly) not buying from a vendor either, you are buying items from another player, whether they crafted it, farmed it, or won it in a PVP raid. While gold coins may not be farmed or generated by newcomers directly (outside of quest rewards), they could gather resources that can be traded for gold (or any other resources) with other players. Iron is very prevalent in useful recipes, mines are generally in lower fauna areas, low level training generates the same amount of herbs for healing potions but the monsters there deal less damage so you can sell or trade the extra healing, or you could do mayor work like infrastructure jobs such as limestone. Or, once you're ready for a tier 3 weapon, instead of focusing on the gold market cost of a Battle Sword, you can contact the faction smithies and procure the 3 iron ingots and 6 bronze ingots that are needed to make it directly, paying the tip or service fee in extra ores and coal as well. Players will usually volunteer to craft such items for you as they will gain EXP in the craft without having to hunt the materials themselves. Providing them work is actually a mutual benefit in a lot of cases. Gold gives you convenience and is needed for automated trades between players at the moment, such as mastering and markets, but we want to stress it's not needed and that you can trade and barter socially as well. Gold is just a nice sometimes useful measuring stick of value comparisons between many different items, and item-for-item trades are very common in the community.
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