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Post by ragnar on Sept 11, 2019 22:32:50 GMT 1
Firstly, I think it’s amazing the work that some players have put into the recruitment and it’s extremely important for the future of the game.
However, I do wonder if some sort of cap will be put on recruitment points in terms of the rewards? Atm they are permanent rewards in terms of stat boosts (relics) and people that are skilled at recruitment are going to have in-game advantages for out-of-game efforts. What’s stopping somebody from paying for a Facebook ad, recruiting 1000 new players and receiving at least 50 tickets? 😳 it would be a bitter pill to swallow for those that have put the hours in.
Again, I really don’t want to come across as negative towards players that are recruiting - we need as many players as we can get! Maybe we could consider rewards such as gold or weapons or armour etc (gems and gifts I don’t have a problem with at all) so at least they aren’t permanent stat and skill boosts? Or implement some sort of limitations?
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Post by Belouch on Sept 13, 2019 10:08:55 GMT 1
Hey Ragnar,
We didn't put a cap for now to see first how it goes. Of course we don't want to let it out of control so if we see someone getting hundreds of recruits, we'll put a cap to how many rewards a character can claim. Something like 25 reward packages would be my first guess for a cap, but that will already be difficult to reach, even with paid facebook ads I think. And if that happens it means this person managed to bring in 20+ fully active players to the game which is a win for all.
If ever someone decides to make a facebook ad to recruit more people, we will certainly not block against that. Getting more players in the game will make it more fun and more interesting for everyone.
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Post by ragnar on Sept 13, 2019 23:08:59 GMT 1
Completely agree that more players improves the game ten-fold.
However, I struggle to move away from the fact that the rewards are permanent character boosts as opposed to something disposable such as items/gold etc. It puts me off personally as somebody who plays the game a lot and wants to stay around as one of the strongest characters for my in-game efforts as opposed to my knowledge of recruitment 😕 maybe that’s just me? 🤷🏼♂️
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Aura
Junior Member
Posts: 10
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Post by Aura on Sept 13, 2019 23:48:47 GMT 1
I have to agree with Ragnar in that the rewards seem a bit excessive. Gem, crafting materials and gold should be more than enough.
Relics are hard to come by, and are now a limited commodity from quests only with no toher way to get them ingame...to give a few players this advantage over the rest is a bit extreme. At this point it is no longer about how much effort you put in game but a resource gained for an out of game effort that not all of us can accomplish.
And I think we can all agree as players who love the game that the more active players we can recruit the better..players who are good at recruiting will do that regardless of how great the reward is.
I feel the addition of relics as rewards will only add an imbalance to the game..its fair to want to reward people for their efforts but a permanent xp boost does not seem like the right option.
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Post by Belouch on Sept 14, 2019 15:33:49 GMT 1
a resource gained for an out of game effort that not all of us can accomplish. Why can't you accomplish it? It doesn't take anything. Postings in reddit or other forums, in specialized game forums, in guilds of other games, in discord channels etc. It doesn't take any money, it doesn't take any fanbase either, it just takes 10minutes of your time, less than a mythunga fight. Some numbers: -In one weektime, we got 130 characters created via referral. It's highly possible that the number of players creating thanks to this is higher (the referral code can be lost depending on what action the new player does before creating) --> As it is now, the referral system is an efficient way to get new players.-Three players are way ahead of the others, and represent 75% of these referrals. To my knowledge none of these 3 benefited from any advantage (no mega fan base, they are not youtubers or anything). The one leading admitted he/she didn't even have a reddit account before the referral system was added. --> Anyone can easily get recruits, it's just a matter of getting down to doing it.-95% of active players don't have a single recruit. Honestly, it is very safe to say that if you have 0 recruit, it means you have not really bothered. To be frank I am disapointed that so few have gone through the effort. My conclusion is that if 95% of players didn't bother, it means the reward is not good enough. At least it definitely seems like 95% of players think the reward is not worth the trouble of making those efforts. If the reward didn't include an Ancient Relic, then even the 5% who did probably wouldn't have bothered, it's the one thing that makes this attractive. No one would go for that trouble just for some gold or anything they can easily farm. --> The reward is definitely not too high. If you find it so good, why haven't you tried to get recruits?You say a good player will get a good recruit sooner or later. Sure. But that's not nearly enough to boost the game's playerbase. The referral system is made so that every player can do a little part of the advocacy we need for the game. As you know it's completely free, we don't have any advertisment budget even if I already paid 50 bucks of FB ads. We need to get the game out there, for any player looking for a game like this to find it one day.
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Post by stratosphere on Sept 14, 2019 18:43:00 GMT 1
I have to agree with belouch. Recruitment is important an needs a good incentive /reward system. Iv tried recruiting, with little success unfortunately. But to those that have had success. I dont grudge them there boon.
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Post by masjack on Sept 15, 2019 2:22:26 GMT 1
-Three players are way ahead of the others, and represent 75% of these referrals. To my knowledge none of these 3 benefited from any advantage (no mega fan base, they are not youtubers or anything). The one leading admitted he/she didn't even have a reddit account before the referral system was added. --> Anyone can easily get recruits, it's just a matter of getting down to doing it.
I'm curios on who those three player are? Might I ask on who those three are? I'm pretty sure at least on who one of them are.
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Post by Belouch on Sept 15, 2019 11:03:07 GMT 1
I'm curios on who those three player are? Might I ask on who those three are? I'm pretty sure at least on who one of them are. Leading 3 are smashedolbasher, mutuwa and you masjack. So a big thanks to you three for your efforts. It's difficult to consider complaints on this issue from people with no recruit. It really sounds like saying to everyone 'The reward is not good enough for me but it's too good for the others'.
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tiana
Junior Member
Posts: 24
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Post by tiana on Sept 15, 2019 21:25:19 GMT 1
Many games have rewards for enticing new players to play. I think the steps taken by the admin team are very affective. So even if someone recruits hundreds of players; which I think is a great achievement on its own deserving of recognition, be that in game experience via relics or other rewards?
And as has been pointed out, if this is unfair in your view there is nothing to stop you or anyone recruiting new players to earn the rewards yourself. More players is a win for everyone.
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Post by masjack on Sept 15, 2019 21:44:20 GMT 1
Can't blame them. It can be difficult to find websites or forums that allow ref links. There are some places that don't allow ref links and others that don't allow you to advertise yours/others games. It understandably since many of don't want their website to be filled with ads for other games. The voting system is at least very much the same as with other browser/pbbg games. Keep at it guys. It nice seeing the flood of new players.
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Post by ragnar on Sept 16, 2019 17:14:17 GMT 1
Depends where you draw the line for me.
Do we give people who recruit players +10 to all stats? Skill on the game has always been about in-game efforts and I find out-of-game efforts having such a POTENTIALLY big influence to be off-putting personally. The last thing I want is god players walking around as it kills the fun for everyone then.
FYI - I’ve tried recruiting multiple times on different platforms but haven’t had any luck because my skills don’t lie in recruitment. I spend a lot of hours in the game training, planning, organising and trying to help others as best I can.
The incentive for me to keep playing as much as I do personally is to stay competitive with the top players to match the time I put in. Giving away 25 relics (using numbers form earlier) defeats that incentive.
These are my personal views and understand if I’m part of a minority.
As a suggestion for limitation of the rewards - would it be better to offer recruitment points at later stages? I.e. give the first recruitment points when a player has reached 200 skill instead of giving away points for people just creating an account? Maybe allow the person to see who they have recruited in order to message them personally and offer them instant assistance in line with the mentor programme?
Edit: Maybe we could add rewards such as dragon items or super rare materials too as opposed to relics so they aren’t so ‘easily farmed’?
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Post by masjack on Sept 16, 2019 22:04:47 GMT 1
But without adding a reward that worth advertising the game for, most people wouldn't put in the effort. 90% of my effort for giving the game a shout-out is the reward. The other 10% is because I like the game. So it's a win-win. I get awesome relics to use and the game gets more players. I'm sorry to say that your in the minority in this case.
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Post by stratosphere on Sept 18, 2019 13:14:18 GMT 1
I have to add this, after my last post.after reading all the comments.
There needs to be a balance /limit. If rewards create a game braking amount of benefit to one player. Obviously that cant be aloud. Almost = pay to win problems.
Glad its not me that needs to find/implement this balance.
Hard one to call. We need more players/recruitment. But also need to keep the balance right. This game, an tps, worked so well on the basis of hard worked for skill gains an fair/equal gameplay.
I dont know the answers, just my thoughts on this.
**edit** this might not be a big problem if the new recruits dont continue playing for long, but then that would be tragic also.
Also, i hope there is strong systems in place to stop multi character creation. As this is an obvious opening for cheating. an from past experience in games. Sometimes cheats will work very hard at cheating. Just for notice, im in no way accusing anyone present at cheating. I know your all fair players. ***
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