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Post by Giant Dad on Jan 6, 2019 9:25:39 GMT 1
This was during the period when I wasn't playing old TPS, but the way Dexterity used to work in the old game seems to be the way Agility works now, and I was told that it cause eventual problems in TPS. Characters would stack Dexterity up to crazy heights because it would make them nearly invincible, while leaving their damage low so they were able to farm more hits on monsters and thusly able to take on enemies well over a hundred skill than they should have, which would cause them to skyrocket up in weapon skills. I'm wondering what steps the dev team is taking to avoid repeating that same mistake, since damage seems like something you would of course want to avoid while training to get more out of it, so it would make sense to stack Agility.
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Post by Belouch on Jan 7, 2019 10:12:36 GMT 1
Hey Giant Dad,
The snowball effect of agility is definitely true you're right. Reason is that the effects of strength and HP are proportional whereas the effects of agility are exponential.
Two things we're doing to completely kill it:
1.Strength has almost no impact on training damage, so a char with very high strength will only deal something like 5-10% more damage than a char with very low strength (in Stax it could be triple)
2.There is no snowball effect until agi reaches about 50-60 so we're safe with that formula for the beginning. But we are working on a new fight engine, which will use agility in a different manner, making its effects proportional and no longer exponential. I know many are sceptical when I say this, but trust me in the end, strength will be as effective as agility (in the very longterm it will even be a bit stronger so we'll be nerfing strength very slightly over time just to keep the two stats equal and the balance of the races stable)
In fact, this issue was the one that cost me the most time and neurons to solve. I have a dozen of crazy spreadsheets but we finally have something that works. We just need to recode the fight engine and that will take a few weeks.
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