Post by johtul on Aug 4, 2020 5:11:41 GMT 1
So I basically constantly have ideas about this game and I need to get this crap out of my head. Hopefully, there's something good in here. I will do some other posts on weapons and on new tribes for a rush server. Don't crush me too badly on the names. I am certain that my balancing and specific numbers are way off, so just try to look at these as concepts. Anyway, here are the spells:
Nuruk:
"True Endurance" Convert 1 turn and 1 mana into movement at the rate of x*will
I like this idea because it just leans into the idea of nuruks being runners. The formula may need to be adjusted to ensure that it is always an inefficient trade-off, meant only to be used in emergencies.
Kiith:
"Vampiric Blade" Return will% of damage dealt back as hp for 1 hour
"Blood Pact" Cast on an ally to split any damage received between each player for 1 hour.
This would be used in group combat to make it difficult for the enemy to burst down their first target.
Leafborn:
"Overgrowth" All non-allied players on the same tile will get -100 to their fleeing and a +7 movement penalty to forest moves. Can only be cast on a forest tile.
Giant:
"Think gud, feel gud" Double hp regeneration for 12 hours.
Mainly used to help in training (like stone skin)
Norsk:
"Winter's Wind" / "Northern Blood" / "Frostbite" Gives aditional 33% cold resistance to the caster. If cast while on snow also adds +10 cold damage to all attacks. Lasts for 3 hours.
"Snowball" While on snow fire a slow moving snowball in any direction. The snowball deals 1 cold damage but will double in strength for every snow tile it passes over and will bounce off of mountains in another random direction. Costs 1 mana to cast. Norsks cannot be damaged by this spell and it will bounce off of them.
I like this spell because Bjorn has been bringing up snowball for a while, and because this version of it would clearly be terrible.
Got nothing for the remaining tribes. Sorry...
Nuruk:
"True Endurance" Convert 1 turn and 1 mana into movement at the rate of x*will
I like this idea because it just leans into the idea of nuruks being runners. The formula may need to be adjusted to ensure that it is always an inefficient trade-off, meant only to be used in emergencies.
Kiith:
"Vampiric Blade" Return will% of damage dealt back as hp for 1 hour
"Blood Pact" Cast on an ally to split any damage received between each player for 1 hour.
This would be used in group combat to make it difficult for the enemy to burst down their first target.
Leafborn:
"Overgrowth" All non-allied players on the same tile will get -100 to their fleeing and a +7 movement penalty to forest moves. Can only be cast on a forest tile.
Giant:
"Think gud, feel gud" Double hp regeneration for 12 hours.
Mainly used to help in training (like stone skin)
Norsk:
"Winter's Wind" / "Northern Blood" / "Frostbite" Gives aditional 33% cold resistance to the caster. If cast while on snow also adds +10 cold damage to all attacks. Lasts for 3 hours.
"Snowball" While on snow fire a slow moving snowball in any direction. The snowball deals 1 cold damage but will double in strength for every snow tile it passes over and will bounce off of mountains in another random direction. Costs 1 mana to cast. Norsks cannot be damaged by this spell and it will bounce off of them.
I like this spell because Bjorn has been bringing up snowball for a while, and because this version of it would clearly be terrible.
Got nothing for the remaining tribes. Sorry...