We finally finished coding the swimming feature as we intended it. Seeing how important this was we raised it up before the other priorities. Here is how it works now: -Only lightfoots can swim -Movement cost is reduced to 200 moves per step -When inside water, turn regeneration is blocked. Turn is a unit of time in this game that your character can use to accomplish a task like crafting for example. If you are swimming, it is a task in itself. -When inside water, move regeneration is 5 times slower than on land. Obviously, you don't rest as well as on land. -There is a high-level alchemy recipe to craft a Walk-on-water potion, which will use very rare ingredients. When using the potion, all elements above apply.
This change doesn't nerf the intended use of swimming which are: 1. get access to unique resources (gems, gold) 2. cut through rivers 3. full safety in defense phases (in fact the lower move cost even ups #1 and #2) the last use is relative safety in attack phases (but no invincibility, basically only to be used in desperate situations)
Basically water is not like other terrains. The ability is swimming, which is an activity that takes time and energy from your character. It is not meant to be used to stay in the water for hours.