As you know, the towns are still very bugged. We are hoping to fix it in coming days but the bugs are very hard to replicate and therefore to fix. The only thing very valuable that people possibly have on them at the moment is the Ancient Relic. therefore since there is no way of storing it, we have made it soul-bound until towns are fixed. This means that if you die, it will not drop to the ground, it will stay in your inventory even after resurection.
Many tin, copper and iron mines were added on the map. We will not tell you where they are, but we left a hint. On each mine, you will find some ores. So if you stumble accross a few ores, chances are a mine is underneath. But if you pick up all the ores and don't share the info with anyone, only you will know about the mine. Up to you really
Town patch was released today. Hopefully everything is fixed now. Please let us know asap if you find a bug or anything strange.
The cap was moved as planned. Everyone who was in a 1 tile radius was moved to the new cap. NPCs were moved and the terrain changes for encounters and explores were made. If you find anything weird, let us know.
Half of the monsters didn't have any attacks (it just said 'hits you'). They were all added now. Please report any typo or misspelling if you see one.
The first Initiation quest was modified a bit to make it easier for new players.
All races that started with 10 tailoring now start with 20. Doesn't seem much, but 30% failure vs 40% makes a difference for new players doing the first quest. This had a slightly impact on the evo points of those races but it was compensated. Nevertheless it is possible some of you gained or lost 1 or 2 evo points from that depending on your other skills.
Message to all faction
We added a 'Message to all' function on the faction page. Please don't abuse it!
New tribe pics
Thanks to Griswald! The images were updated in game but they might still show up as the old one (just like the 4-leaf clover flint ) because of your browser's cache. Just do a force refresh of your main page by doing CTRL+F5. More pics will be coming soon!
A new Guide for new players is now available (via Guide links in login/plmain/main page). It is still under work but it already contains a lot of information. Thanks a lot to Emiliana for this huge contribution.
They were becoming a little bit too common and we don't want them to become the trash of Agonia so we have reduced their drop rates.
Ice Explorers Quest A new quest is available in capital. Weapon skill requirement is 250.
Trader NPC Trader NPC chars (Amazonia and Ebayonia) are now in each of the capital. They'll have several things to sell. The daily stuff like hides, bones etc are on purpose a bit expensive to not compete too much with player gatherers/crafters. More items will be added in the future, including some that will be only available from them in exchange for gold.
New creatures A few extra creatures were added, so don't be too surprised if you find a new one in an area that you may be familiar with.
The bug where you would get a secundary training weapon instead of your main training weapon is now fixed
You now also get 5 ointments when you resurect
You now lose only 1 main skill (no skill loss in your second highest skill)
Explores As suggested by several players, we added a message that tells you when your explore was successfull (thereby decreasing fertility of the tile by one) but where no item was found. You now get a "You have found nothing" message. This is to help you now if you have depleted the fertility even though you haven't found items. It is a temporary addition as the new UI will actually have an environment section on the main page which will tell you the status of the fertility of the tile you are on (so the message will not be needed).
Local chat & Global chat We added a link on the main page to the Global chat which opens the game discord. The usual chat is now called 'local chat'. This was done so because new players didn't understand why there was no one in the chat of the game. Again, this is also a temporary thing, as we are planning to add an ingame faction chat.
Mayors Askytos and Emiliana are now active mayors of the two capitals and can ban access to the capital to any player/tribe/faction
Faction message There was a bug with some ghost characters. For example when anthothema created, there were two chars created with the same name, one linked to his account and one 'ghost' one. When the real char switched faction, the ghost one was of course stuck in fellowship faction, so when someone sent a faction message to fellowship, the real anthothema was added to the list of recipient. All ghost chars have now been deleted and the problem is solved.
Some ingame events made us push this on top of the priority list so the two following bugs are now fixed: -Movement cost (Water walking was costing 22 instead of 350) -The -6 sight malus when inside water (note: the new move cost is also valid for lava walking)
Just a small note that we are aware of the issue this is causing right now. Please be patient, I remind you that a lot of mechanics in the game are new and the downside with new things is that they often need to be fine-tuned to be balanced. We want to give lightfoot a very nice feature, but of course we do not want them to be invincible and harass low-skill encounter grounds for days either. We are evaluating the different options that would enable to limit this while still protecting the interest of lightfoots!
Stew and wine effects were slightly changed. This is done to avoid a combination trick where the stew would erase the malus of the wine and leave the player with only the bonus. Please warn us if you find any new combination that seems to not be correct, thanks!