Post by dwar on Apr 16, 2023 15:45:16 GMT 1
I had in mind to create a tool that translates a bmp pixelgraphic into an Agonia map. Today I finished the tool. Well, until some bug occurs that needs fixing. It's good enough to go live. Basically you can open Paint and draw a map with specific colors for the terrains. The tool then picks the correct map tiles for what you drew. It doesn't recognize waste in desert or mountain in desert/wastes. Also the pixeldata could indicate several tiles that would match the data. So for example a plains completely surrounded by forest could be both the single tile with forest and a small plains patch in it or a full plains patch with surrounding forest tiles with plains fringes. If specific tiles are needed, I'll add a function that places them at desired coordinates.
What I had in mind is that players can make up their own Nyx setup. Maybe we get a couple of submissions and Admins think them good enough to actually implement it. Please note: I am doing this from player perspective, Admins have nothing to do with it.
This is an example of a pixel map.
I have the colors for the different terrains in the top right so i can copy them. Then i create a map from it. Rules are the following
- Agonia tiles must support terrain transitions
- The colors in the map must be used for terrains
- There must be 2 tiles water at the frame (you can see that I didn't do that where I put the terrain colors)
- The not used part of the map must be white
- Use higher color depth bitmaps as the colors can't be used with lower depth
I can supply you with that bitmap if you like to take a shot.
The resulting image from the map above looks like this: