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Post by Jolly on Jan 12, 2019 6:38:48 GMT 1
Could more info be provided about health regeneration please.
This is what i know.
Health gives 5 hp.
Endurance gives 2 hp plus some health regeneration.
Health Regeneration is also based off hp.
(so the could stat could both affect it the same or either could affect it more)
Would like some ration to health regen from endurance affects health regen vs the health stat.
like is E=H for regen or is E>H For regen.
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Post by Belouch on Jan 12, 2019 12:07:29 GMT 1
For the moment a regeneration of HP is a % of your maxHP, so the ratio H:E is the same as for HP, 5:2. Some players suggested to have it 1:1 to give a different sense to Endurance, we are thinking about it.
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Post by Emiliana on Jan 12, 2019 21:46:15 GMT 1
A tangent about endurance: I could see an enhanced effect on regeneration being the "oomph" that endurance might need to stand out, but there's more. It's currently almost an "underling" stat. - 2 HP isn't bad due to the increasing evolution point cost of Health, eventually you will get more HP per evolve point from Endurance. Ignoring evolve points though, this 2 HP instead of 5 means this is "40% of a stat".
- .5 MP isn't bad either but useless to a lot of tribes. The other main MP stat is Intelligence, which lessens EXP needed forever now, and Endurance doesn't replicate this either. If you could use MP, this is technically "25% of the small portion of another stat".
- .25 carry weight is 25% of the contribution from 1 Strength, but Strength has another major function that isn't replicated by Endurance. Everyone carries things, but again, this is "25% of the small portion of another stat".
Its total grade, at best sum, is -maybe- 90% of other incomplete skills, at worst? 45~60%. This might be okay in the evolution system, and might not be a problem at all due to how the compounding increase in cost works. I think that if the developers do see Endurance as a problem though, this is a good way to examine it. We are getting small parts of the minor functions of other skills. Personally, I think a stronger carry weight (.5 per point, or even higher), and doubling the HP regeneration effect (not 1:1 with health but 4:5) would make endurance more worthwhile, while taking the evolution cost increase into account. Health vs. Endurance for max HP is already at the crossroads of "which one is more efficient HP per evolve point", so this doesn't change that, especially for PVP, and Strength still has major functions outside of carry weight, by increasing damage, and +1AP/DP, so endurance creeping up on strength in only carry weight doesn't seem that awful. I remember the developers were toying with the idea of Endurance giving protection, so 15 endurance points would be 1/1/1 or something but I'm not sure of their recent thoughts on that, it might not be such a good idea! I also don't see any applicable use of increasing the MP or MP regeneration rates on endurance, due to it not affecting so many tribes.
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Post by Giant Dad on Jan 12, 2019 23:01:58 GMT 1
I second the idea of .5 carry weight (especially since we are used to +3 from Str and +1 from Con and +1 from Eng contributing to carry capacity previously, thus we're sort of nerfed for carry weight now by comparison), but I am not for the idea of any amount of Endurance giving even just a slight boost to armor. If a decision is made to include that however, let me know ASAP so I can start saving EP...
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RiQ
New Member
Posts: 3
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Post by RiQ on Jan 14, 2019 0:57:11 GMT 1
Logically Endurance would affect HP regen and carry weight potential. I haven't calculated if the skills is less worth in the long run than some of the other skills, but in case it ever has to be boosted, i suggest the effects goes into those 2 abilities. (Regen and carry weight). I'm also slightly against END boosting protection. But we should always remember that GAMEPLAY > REALISM
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Post by Belouch on Jan 14, 2019 14:24:08 GMT 1
We have to be careful about balance as well. Nuruks have high Endurance and they were balanced taking into account that endurance is not that strong (only 40% of health). And it's already the most picked race. So if we boost endurance, it could make Nuruks a bit OP (though their fighting stats are really average).
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