Post by Belouch on Jan 16, 2019 23:51:53 GMT 1
Game Update 16 January
Beefing up the team
In addition to dspe (code) and myself (gameplay), we have three more volunteers who will help us make this game better:
-Griswald - Images
-Oorali - Roleplay
-Crixus - Game marketing
Race starting stats
The starting stats of some races were slightly modified to try and make neglected races more appealing and popular races less frequent. This does not affect characters already created.
Drops
All basic drops were added. Basic drops include bones, hides, raw meats, guts, snake scales. Those are the basic ingredients for crafts or for healing some HP in your train areas. Specific drops will be added later.
Quests
Two new quests have been opened: Induction Course III and Fauna Atlas I. You can find them in your capital. They require 60 and 80 main weapon skills.
Ancients Monastery
Ancients have gathered in a high peak monastery. In exchange for Ancient relics, they give high-level training in Runic, Sorcery, Fleeing, Seeking and Alchemy. Coordinates of their location is given in the quest Fauna Atlas I.
Crafters Guild
The Crafters Guild is an association of the most talented craftsmen. In exchange for Ancient relics, they give high-level training in Masonry, Blacksmithing, Woodworking, Stoneworking and Tailoring. Coordinates of their location is given in the quest Fauna Atlas I.
Forsaken capital
In the coming days, we will have to move a little bit the Forsaken capital. We will move it just on the other side of the mountain. The reason being that with the current position, new chars tend to go straight into the wild rather than the semi-enclosed area which is actually meant to be some kind of newbie sandbox. All characters inside the capital will be moved as well what that happens. We are really sorry if this causes any inconvenience to you.
Map tweaks
We just added a small desert south of Fellowship cap so that the Fauna Atlas I quest is less risky for new characters.
Towns
We are still experimenting bugs with towns. Please report them asap if you encounter one.
GUI
A new GUI is being worked on. First step will be to merge the Main Page and Move Page into a single new page, much clearer and intuitive. We hope it will be ready in coming days but some bugs got us a bit delayed.
If you have any question, please ask them in the Q&A section of the forums
Beefing up the team
In addition to dspe (code) and myself (gameplay), we have three more volunteers who will help us make this game better:
-Griswald - Images
-Oorali - Roleplay
-Crixus - Game marketing
Race starting stats
The starting stats of some races were slightly modified to try and make neglected races more appealing and popular races less frequent. This does not affect characters already created.
Drops
All basic drops were added. Basic drops include bones, hides, raw meats, guts, snake scales. Those are the basic ingredients for crafts or for healing some HP in your train areas. Specific drops will be added later.
Quests
Two new quests have been opened: Induction Course III and Fauna Atlas I. You can find them in your capital. They require 60 and 80 main weapon skills.
Ancients Monastery
Ancients have gathered in a high peak monastery. In exchange for Ancient relics, they give high-level training in Runic, Sorcery, Fleeing, Seeking and Alchemy. Coordinates of their location is given in the quest Fauna Atlas I.
Crafters Guild
The Crafters Guild is an association of the most talented craftsmen. In exchange for Ancient relics, they give high-level training in Masonry, Blacksmithing, Woodworking, Stoneworking and Tailoring. Coordinates of their location is given in the quest Fauna Atlas I.
Forsaken capital
In the coming days, we will have to move a little bit the Forsaken capital. We will move it just on the other side of the mountain. The reason being that with the current position, new chars tend to go straight into the wild rather than the semi-enclosed area which is actually meant to be some kind of newbie sandbox. All characters inside the capital will be moved as well what that happens. We are really sorry if this causes any inconvenience to you.
Map tweaks
We just added a small desert south of Fellowship cap so that the Fauna Atlas I quest is less risky for new characters.
Towns
We are still experimenting bugs with towns. Please report them asap if you encounter one.
GUI
A new GUI is being worked on. First step will be to merge the Main Page and Move Page into a single new page, much clearer and intuitive. We hope it will be ready in coming days but some bugs got us a bit delayed.
If you have any question, please ask them in the Q&A section of the forums