Post by ragnar on Jan 3, 2021 19:24:06 GMT 1
Moving this from discord so it doesn’t get lost.
A while ago I did suggested migration of training zones to encourage movement around the map but I think it’s a bit late to do this now with t1-t7 zones as people have established towns etc.
(post agonia.boards.net/thread/171/migration-natural-disasters)
However, it‘a not too late to slightly tweak the position of some of the tier 8 training to more ‘contested’ areas. For example, we have a t8 waste close to The Eye and a large boomslang forest that is protected by a river. These sort of areas could be switched to a lower tier with the t8 zones remaining on the outskirts.
With this being said, I’d like to suggest adding new/unique drops to tier 8 areas to encourage people to use them now before people begin use them regularly. It would probably require camps at this stage in the game, but for those willing to risk it, it could increase PvP (whilst maybe reducing raids to low level zones to protect new players?) and add a bit of a new element to the game with decent drops in an XP zone.
An area I’m struggling with is the exact drops and how they could be implemented. Reticulated python could drop venom sacs for example, which could be used to craft some sort of rune, potion, ingredient in a new recipe or alternative ingredient in an existing recipe (could replace an acid gland?)
Crafting and rplay isn’t my strongest area so I’m sure others could suggest improvements if the idea is something people like.
In regards to high xp zones that have drops that Emiliana mentioned, I’d suggest making one or two of the tier 8 zones slightly reduced xp - similar to dinos/hawks that drop gems instead of big xp penalties like in millipedes. I think the risk of being raided should warrant a reward and hopefully incentivise map travel and PvP.
A while ago I did suggested migration of training zones to encourage movement around the map but I think it’s a bit late to do this now with t1-t7 zones as people have established towns etc.
(post agonia.boards.net/thread/171/migration-natural-disasters)
However, it‘a not too late to slightly tweak the position of some of the tier 8 training to more ‘contested’ areas. For example, we have a t8 waste close to The Eye and a large boomslang forest that is protected by a river. These sort of areas could be switched to a lower tier with the t8 zones remaining on the outskirts.
With this being said, I’d like to suggest adding new/unique drops to tier 8 areas to encourage people to use them now before people begin use them regularly. It would probably require camps at this stage in the game, but for those willing to risk it, it could increase PvP (whilst maybe reducing raids to low level zones to protect new players?) and add a bit of a new element to the game with decent drops in an XP zone.
An area I’m struggling with is the exact drops and how they could be implemented. Reticulated python could drop venom sacs for example, which could be used to craft some sort of rune, potion, ingredient in a new recipe or alternative ingredient in an existing recipe (could replace an acid gland?)
Crafting and rplay isn’t my strongest area so I’m sure others could suggest improvements if the idea is something people like.
In regards to high xp zones that have drops that Emiliana mentioned, I’d suggest making one or two of the tier 8 zones slightly reduced xp - similar to dinos/hawks that drop gems instead of big xp penalties like in millipedes. I think the risk of being raided should warrant a reward and hopefully incentivise map travel and PvP.